Day 2
NoPapel » Devlog
Some of you tested and found some bugs, I'll try to correct all the bugs ASAP, but some of them will stay in the backlog for a little longer.
This update has:
New Stuff
- 2 new Screens with vertical and horizontal platforms;
- a simple menu and an ending screen;
Bug Corrections
- the character was falling 'cause the collider was too small, I've changed his size and couldn't reproduce this error anymore.
- regarding double jumps, I've changed how to get the input values, and it became better.
- for a better control I will have to create a custom Inputsystem
- Triple jump wasn't planned but its ok, in theory you can make infinite jumps, the jump count will reset every time it reaches some "ground
Files
nopapel-html.zip Play in browser
Version 2 Apr 24, 2020
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NoPapel
Game to feel like it was made on a Game Designer student notebook
Status | Prototype |
Author | 1000FPS |
Genre | Platformer |
Tags | 2D, Hand-drawn, Unity |
More posts
- ResizingMay 08, 2020
- Smalls stepsMay 05, 2020
- First Build POCApr 24, 2020
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